The AK-105 makes a return from Dead Island as one of the many different 'Auto Rifles' variants.Sequels are a tricky thing, especially when it comes to a beloved franchise or cult hits. Rifles can be upgraded for damage boots and modified to fire elemental rounds which manifests in the form of different coloured magazines loaded into the weapon. It also appears that like Dead Island the appearance of every assault rifle is random with different stocks, ironsights and barrel groups but still alluding to certain variants of each weapon system. Each rifle type in turn, is based off a certain family of weapons: "Auto Rifles" are mainly Kalashnikov rifles (which, as in the first game, are always modeled for some reason with short magazines) "Burst-Shot Rifles" are varying M16 models and "Single-Shot Rifles" are AR-15 variants. It offers additional firepower through the varying rates of fire, which is identified by the following prefixes: Auto Rifle, Burst-Shot Rifle and Single-Shot Rifle. It holds 15 rounds in a magazine and will sport a coloured compensator that corresponds to it's respective elemental mod, if modified with one.Īssault rifles in Riptide are initially scarce, but will later make more appearances mid-game and onwards being used by human NPCs both friendly and hostile. The Beretta 92FS returns from the first game as the 'Pistol'. All weapons in this category shares the same 'Pistol Ammo' despite the obvious size differences between 9mm pistols and magnum-calibre revolvers. Pistols in Riptide are the most commonly found firearm in the game that can be looted from crates and are used by several NPCs, including hostile human enemies.
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